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CISC 192 Textbook

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  Index
Index

Legal and foreword

  • Copyright Notice
  • License
  • Foreword
  • Preface
  • 1. The way of the program
    • 1.1. The Way of the Program
    • 1.2. What is a Programming Language?
    • 1.3. What is a Program?
    • 1.4. What is Debugging?
    • 1.5. Formal and Natural Languages
    • 1.6. The First Program
    • 1.7. Glossary
    • 1.8. Multiple Choice Exercises
  • 2. Variables and types
    • 2.1. More Output
    • 2.2. Values
    • 2.3. Variables
    • 2.4. Assignment
    • 2.5. Constants
    • 2.6. Outputting Variables
    • 2.7. Keywords
    • 2.8. Operators
    • 2.9. The Modulus Operator
    • 2.10. Order of Operations
    • 2.11. Operators for Characters
    • 2.12. Compound Expressions
    • 2.13. Glossary
    • 2.14. Multiple Choice Exercises
    • 2.15. Mixed-Up Code Exercises
    • 2.16. Activecode Exercises
  • 3. Functions
    • 3.1. Floating-point
    • 3.2. Converting from double to int
    • 3.3. Math Functions
    • 3.4. Composition
    • 3.5. Adding New Functions
    • 3.6. Definitions and Uses
    • 3.7. Namespaces
    • 3.8. Prefer using declarations to using namespace std
    • 3.9. Programs with Multiple Functions
    • 3.10. Parameters and Arguments
    • 3.11. Parameters and Variables are Local
    • 3.12. Functions with Multiple Parameters
    • 3.13. Functions with Results
    • 3.14. Glossary
    • 3.15. Multiple Choice Exercises
    • 3.16. Mixed-Up Code Exercises
    • 3.17. Activecode Exercises
  • 4. Fruitful functions
    • 4.1. Fruitful functions
    • 4.2. Conditional Execution
    • 4.3. Alternative Execution
    • 4.4. Chained Conditionals
    • 4.5. Nested Conditionals
    • 4.6. The return keyword
    • 4.7. Returning early
    • 4.8. Returning from main
    • 4.9. Program Development
    • 4.10. Function Composition
    • 4.11. Overloading
    • 4.12. Boolean Values
    • 4.13. Boolean Variables
    • 4.14. Logical operators
    • 4.15. Bool Functions
    • 4.16. Glossary
    • 4.17. Multiple Choice Exercises
    • 4.18. Mixed Up Code Practice
    • 4.19. Coding Practice
  • 5. Iteration
    • 5.1. Multiple assignment
    • 5.2. Iteration
    • 5.3. The while statement
    • 5.4. Tables
    • 5.5. Two-dimensional tables
    • 5.6. The for statement
    • 5.7. Encapsulation and generalization
    • 5.8. Functions
    • 5.9. More encapsulation
    • 5.10. Local variables
    • 5.11. More generalization
    • 5.12. Glossary
    • 5.13. Multiple Choice Exercises
    • 5.14. Mixed Up Code Practice
    • 5.15. Coding Practice
  • 6. Recursion
    • 6.1. Recursion
    • 6.2. Infinite Recursion
    • 6.3. Stack Diagrams for Recursive Functions
    • 6.4. More recursion
    • 6.5. One more example
    • 6.6. Glossary
    • 6.7. Multiple Choice Exercises
    • 6.8. Mixed-Up Code Exercises
    • 6.9. Activecode Exercises
  • 7. Strings and things
    • 7.1. Containers for strings
    • 7.2. string variables
    • 7.3. Extracting characters from a string
    • 7.4. String size
    • 7.5. Traversal
    • 7.6. A run-time error
    • 7.7. The find function
    • 7.8. Our own version of find
    • 7.9. Looping and counting
    • 7.10. Increment and decrement operators
    • 7.11. String concatenation
    • 7.12. strings are mutable
    • 7.13. strings are comparable
    • 7.14. Character classification
    • 7.15. Other string functions
    • 7.16. Glossary
    • 7.17. Multiple Choice Exercises
    • 7.18. Mixed Up Code Practice
    • 7.19. Coding Practice
  • 8. Structures
    • 8.1. Compound values
    • 8.2. Point objects
    • 8.3. Accessing instance variables
    • 8.4. Operations on structures
    • 8.5. Structures as parameters
    • 8.6. Pass by value
    • 8.7. Pass by reference
    • 8.8. Rectangles
    • 8.9. Structures as return types
    • 8.10. Passing other types by reference
    • 8.11. Getting user input
    • 8.12. Glossary
    • 8.13. Multiple Choice Exercises
    • 8.14. Mixed Up Code Practice
    • 8.15. Coding Practice
  • 9. More Structures
    • 9.1. Time
    • 9.2. Functions for objects
    • 9.3. Pure functions
    • 9.4. const parameters
    • 9.5. Modifiers
    • 9.6. Fill-in functions
    • 9.7. Which is best?
    • 9.8. Incremental development versus planning
    • 9.9. Generalization
    • 9.10. Algorithms
    • 9.11. Glossary
    • 9.12. Multiple Choice Exercises
    • 9.13. Mixed Up Code Practice
    • 9.14. Coding Practice
  • 10. Vectors
    • 10.1. Vectors
    • 10.2. Accessing elements
    • 10.3. Copying vectors
    • 10.4. Vector size
    • 10.5. Vector functions
    • 10.6. Glossary
    • 10.7. Multiple Choice Exercises
    • 10.8. Mixed-Up Code Exercises
    • 10.9. Activecode Exercises
  • 11. Random numbers
    • 11.1. Random numbers
    • 11.2. Statistics
    • 11.3. Vector of random numbers
    • 11.4. Counting
    • 11.5. Checking the other values
    • 11.6. A histogram
    • 11.7. A single-pass solution
    • 11.8. Permutations
    • 11.9. Glossary
    • 11.10. Multiple Choice Exercises
    • 11.11. Mixed-Up Code Exercises
    • 11.12. Activecode Exercises
  • 12. Vectors of Objects
    • 12.1. Composition
    • 12.2. playing_card objects
    • 12.3. The print_card function
    • 12.4. The equals function
    • 12.5. The is_greater function
    • 12.6. Vectors of cards
    • 12.7. The print_deck function
    • 12.8. Searching
    • 12.9. Bisection search
    • 12.10. Decks and subdecks
    • 12.11. Glossary
    • 12.12. Multiple Choice Exercises
    • 12.13. Mixed-Up Code Exercises
    • 12.14. Coding Practice
  • 13. Objects of Vectors
    • 13.1. Enumerated types
    • 13.2. switch statement
    • 13.3. Decks
    • 13.4. Another constructor
    • 13.5. card_deck member functions
    • 13.6. Shuffling
    • 13.7. Sorting
    • 13.8. Subdecks
    • 13.9. Shuffling and dealing
    • 13.10. Mergesort
    • 13.11. Glossary
    • 13.12. Multiple Choice Exercises
    • 13.13. Mixed-Up Code Exercises
    • 13.14. Coding Practice
  • 14. Classes and invariants
    • 14.1. Private data and classes
    • 14.2. What is a class?
    • 14.3. complex_number numbers
    • 14.4. Accessor functions
    • 14.5. Output
    • 14.6. A function on complex_number numbers
    • 14.7. Another function on complex_number numbers
    • 14.8. Invariants
    • 14.9. Preconditions
    • 14.10. Private functions
    • 14.11. Glossary
    • 14.12. Multiple Choice Exercises
    • 14.13. Mixed-Up Code Exercises
    • 14.14. Coding Practice
  • 15. Files and standard-library containers
    • 15.1. From files to containers
    • 15.2. Streams
    • 15.3. File input
    • 15.4. File output
    • 15.5. Parsing quoted records
    • 15.6. Parsing numbers with error reporting
    • 15.7. Fixed-size sequences with std::array
    • 15.8. Growing sequences with std::vector
    • 15.9. Unique values with std::set
    • 15.10. Key-value associations with std::map
    • 15.11. A distance table with maps and sets
    • 15.12. Glossary
    • 15.13. Multiple Choice Exercises
    • 15.14. Mixed-Up Code Exercises
    • 15.15. Coding Practice
  1. Start
  2. 13. Objects of Vectors

13. Objects of VectorsΒΆ

  • 13.1. Enumerated types
    • 13.1.1. Scoped enumerations
  • 13.2. switch statement
  • 13.3. Decks
  • 13.4. Another constructor
  • 13.5. card_deck member functions
  • 13.6. Shuffling
  • 13.7. Sorting
  • 13.8. Subdecks
  • 13.9. Shuffling and dealing
  • 13.10. Mergesort
  • 13.11. Glossary
  • 13.12. Multiple Choice Exercises
  • 13.13. Mixed-Up Code Exercises
  • 13.14. Coding Practice
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CISC 192 Textbook
  • 2017-2026 Dave Parillo
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